One application instead of the Animate → After Effects → folder chain. You animate in it, manage assets, watch the weight, ship HTML5, statics and video, and run client approval from the same file. It reads and writes the formats you already use, so nothing you have made becomes unreachable. Every panel is pixel perfect and every icon is drawn by hand.
animated in Animate, a tool that stopped moving forward years ago, published 27 times
the same motion rebuilt in After Effects, by hand, so it never quite matches the banner
the end frame recreated in Photoshop, 34 times, one per size
Three animation engines for one idea. Every change is three jobs, and the three outputs drift apart. ADIMATE builds it once and exports all three from the same file. How texts and assets stay in sync across the whole campaign is A.D.I.'s job.
Keyframes, tweens, easing curves, dragging keys, range selection, guide layers. If you came from Animate, nothing here needs relearning.
Fade, slide, pop, spin in one click, or your own curve.
Nested symbols with their own timeline.
Registration point where you expect it, every time.
Grid, guides, snapping.
Text, shapes, images and video as first-class layers.
Curves you can drag, reuse and name.
A tool you look at eight hours a day has to be quiet. ADIMATE's interface is built on a 28 px grid from one style guide: five colour families, two type styles, one blue. The 330 icons were not taken from a library; each was drawn for its 16 px box, with its disabled, enabled and active state, so that a toolbar reads at a glance and nothing wobbles between panels.
Select, transform, text, shapes, fill, pipette. The panel answers the pointer itself: one column, two states per tool, no labels to read.
The text source is a deck, not a string: client, frame, language. Properties go position, transform, opacity, content, layout, every section collapsible. Same spacing, same field well, same blue.
The production plan as a list: every size, every language, its status. The library holds the assets with their weight, a built-in compressor and a search that replaces across the whole plan.
Each artboard is HTML5, video or static. Content scales with the board, responsive mode included. Build the master, duplicate into the rest of the plan.
The other 80 are sizes and languages of something you already made.
Folders, sorting, columns, search and replace. Select a layer and the library highlights the file it came from.
Written the way each network expects it, per artboard.
Enforced while you work, not discovered at delivery.
Generated from the last frame, no separate export step.
Embedded, or text converted to outlines so the typography survives on a machine without your typeface.
Not "replaces Animate". Reads your files, gives them back.
One file holds the whole production: every artboard and size, the timeline, the library, the text layers bound to the copy deck, the languages. Open it in ADIMATE and keep animating. Drop it into A.D.I. and it becomes a template: A.D.I. feeds it the deck, the brand and the assets, and every size and language comes out of the same file, checked and ready for the preview.
The .adi file is hosted in A.D.I. together with its assets. A change of text, a new packshot or a fresh export happens on the server, from the browser, so nobody on the team needs ADIMATE installed to keep the campaign moving. The person who built the file is no longer the only one who can change it.
MP4 is rendered frame by frame from the same HTML as the banner. There is no second animation engine to keep in sync, because there is no second engine. Video as a background layer under text, target size set in MB.
Copy is pasted once from Excel. ADIMATE, After Effects and Figma all read the same deck through their plugins. In video the text is burned into pixels, so it says so, instead of quietly lying.
The .adi file lives with that plan and tells you how many formats are left. Pick where the campaign lives, on disk, in ADI LINK, in Adpiler or in your own system, and the Artboards panel lines your boards up against it: what still has to be made, what is waiting, what came back with feedback.
Twenty files that slowly drift apart is not localisation. Add as many languages as the campaign needs, fix the layout once and every language has it. Override only where one language genuinely needs a different layout.
Every ADIMATE user gets an ADI LINK account. Add a client, a campaign, drop in the media plan, the assets and the texts, and you have everything a banner job needs in one place, without running the whole A.D.I. Open ADIMATE, pick the campaign, and start turning out the resizes with the right texts and assets already at hand. The previews go back to the same campaign as a link.
ADIMATE plus ADI LINK is the whole kit: the editor, and a place for clients, campaigns, plans, texts, assets and previews. Nothing else to set up.
Statics, HTML5 and video across teams, with brands, templates, checks and sign-off: that is A.D.I., and ADIMATE and ADI LINK sit inside it.
Statuses and comments are shared with A.D.I. and ADI LINK, and the agency defines its own set. When a client rejects a file in the preview, the producer sees it as rejected in the Artboards panel the same second, with the comment attached to that board. Fix it, upload from the row, status moves on. No second window, no email to find.
Animation templates and deck templates.
A deck edit rebuilds the files with no producer at the keyboard.
Pick a template, drop in text and a photo, download, without leaving the template.
Copy Check and Brand Check across a whole delivery already exist. They live in A.D.I. and, for statics, in Vadilator.